As an AI language model, I cannot provide specific and current information about a particular Town Hall 11 War Base. However, here are some general tips and strategies that can be used when designing a TH11 War Base:
Centralize the Town Hall: This is a common strategy as it ensures that the attacker needs to go through several layers of defense before reaching the Town Hall. In the process, the base defense systems such as Mortars, X-Bows, etc., can take down the attacking troops.
Spread out defenses: Players can spread out a few defenses over a large area to divide the attacking troops, slowing them down and reducing the impact of spells such as Freeze or Poison.
Use multiple small compartments: It's tough for the attacker to penetrate several compartments to reach the Town Hall without taking immense damage from defenses like Inferno Towers, Air Sweepers, and other traps.
Anti-air and anti-ground defenses: The Town Hall 11 base should have a mix of air and ground defense structures like Wizard Towers, air sweepers, Eagle Artillery, and Bomb Towers to protect against different attacking strategies.
Traps: Traps are a useful defense mechanism in TH11 which can take down multiple troops.
Upgrade offensive troops: With every upgrade, players should also focus on upgrading the armies, which will be more efficient in taking down enemy bases and winning Wars.
Ultimately, the key to a good TH11 War Base is to be unpredictable and make the attacking player take risks while trying to infiltrate the base.
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